Basic Map-Making Information

Clones/Enemies In Multiplayer

○ Create a  hero. Name it something like #hero1 or something. (Make other players names different from this)

○ Make a trigger called #trigger0. We’ll come back to this later.

○ Make a region to call the trigger. Give this activation type 1 and call #trigger0.

○ Create another region called #region1

○ Now edit your trigger. Put the action type 1 as 28. In Param A put the player’s name.

Param B is where it spawns. So #region1

*Calls = How many clones you want

 

Doors and Elevators That Go Up and Down

○ First, make a door as big and wide as you want. Name this #door0 and change the speed to around 3-6

○ Now, make a regon the exact size as the door you just made. Name this #region0

○ Now, make a trigger called #trigger0 and make the trigger type 0. Param A #door0 and Param B #region0

○ Now make another region and name it #region1. Make this call #trigger0. If you want to make this go when you move, do activation type 4. If you want to use a button, activation type 1.

 

Doors-that-crush-you-when-you-walk-by

 ○ First, make a door as big and wide as you want. Name this #door0 and make the speed really high.

○ Now, make a region the exact same size as the door you just made. Name this region #region0

○ Now, make a trigger called #trigger0 and make the trigger type 0. Param A #door0 and Param B #region0

○ Now make another region and name it #region1. Make this call #trigger0. Make sure this is activation type 4 or 6

 

Teleports

 ○ First, make a region and name this #region0; activation type 1 or 4 and then another #region1

○ Make the first region call #trigger0

○ Now, make a trigger and call it #trigger0. Change the trigger type to 30. Param A #region0 and Param B #region1

TIP: Make decorations that look like teleports for better detail

 

Text

○ Make a region named #region0; activation type 1 or 4 depending how you want it activated and make it call #trigger0

○ Make a trigger called #trigger0 and the trigger type as 42. Param A is your text you want and Param B is:

0 – AI Module

1 – Hero (Single player name)

2 – Noir Lime

3 – Proxy

4 – Citizen Security

OR

Use Hex codes

Common Hex codes:

Red – #FF0000

Blue – #0000FF

White – #FFFFFF

Advertisements

15 comments on “Basic Map-Making Information

  1. Thanks for this guide its quite usefull for any1 that want to make his first map and I might make it bigger (if i get permissions or I will post comment with my map making experiences).

  2. We should really update this Who will be in charge of the old things we have laying around like this.

BOA Community Awaits Your Comment/Opinion

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s